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Enfosi Smile More Update: All Major Changes Explained

Explore the Enfosi Smile More update, including Maniac difficulty, maps, weapon balance, boss changes, progression, and practical tips for every player.

The Enfosi Smile More update is one of the game’s biggest overhauls to date, reshaping difficulty, combat, maps, and progression. Whether you are preparing for Maniac or returning after a break, the Enfosi Smile More update changes far more than a typical balance patch.

Enfosi Smile More Update at a Glance

Community documentation identifies Smile More as Enfosi’s sixth major update and its penultimate major update, released on October 2, 2026. The update introduced a new top-end difficulty, redesigned several core systems, added maps and skins, and delivered broad weapon, class, enemy, and boss adjustments.

Because the available detailed changelog comes from a community-maintained wiki that notes it is still integrating recently released content, treat fine balance details as community reports rather than final developer documentation. Players can also view the official Smile More trailer on YouTube for a first-party promotional look at the update.

AreaMajor Smile More changeWhat it means for players
DifficultyManiac difficulty addedHarder enemies gain extra abilities and require stronger coordination
WavesSpawn counts are now fixed rather than randomRuns should be easier to learn and plan around
Solo playMore starting coins and a speed boostSolo runs receive meaningful support
MapsThree new maps plus multiple revisionsMore variety and revised difficulty assignments
ProgressionMap completion and modifier data are savedBetter tracking for long-term completion goals

The Enfosi Smile More update is also notable for its follow-up patches. Community reports list updates from October 3 through October 6, including adjustments to Sobber, Gleebox, boss bullet resistance, Raig Force’s difficulty, and Maniac Borgack behavior.

Maniac Difficulty, Waves, and Core Gameplay Changes

Maniac is the headline addition. It is described as the game’s hardest difficulty, where Enphosians receive new abilities. Players also begin with extra shop currency: +2 starting money generally and +4 in solo play. Trinkets are part of the mode’s preparation options, giving players another tool to manage the elevated challenge.

This is not simply a health-and-damage increase. The goal appears to be making players respond to more demanding enemy behavior while using build choices and resources more carefully.

More predictable waves

One of the most practical changes in the Enfosi Smile More update is the revised wave generator. Instead of randomizing the count of a given enemy type, waves now use set enemy quantities. That should make repeated attempts more consistent.

For example, community reports explain that when special Glaggles debut in a wave, they replace part of the original enemy count rather than simply inflating the wave without structure. Waves 3 through 7 were shortened, while waves 1 and 2 became slightly longer.

Gameplay systemNew behaviorPractical takeaway
Enemy wavesFixed spawn quantitiesLearn dangerous waves through repetition
Special enemy debutsReplace a portion of the base enemy countExpect mixed threats when a special type arrives
Setup timeCountdown starts only after a player readiesUse downtime to review builds and map conditions
End of waveAll players heal to maximum healthSpend the next setup phase preparing, not recovering
Solo mode+8 walk speed and +2 starting coinsSolo players can reposition and establish builds faster

The default walk speed increased from 20 to 25, while solo players receive an additional speed bonus. At the same time, bosses will no longer disengage from solo players, so extra mobility should not be mistaken for an easy escape route.

Other quality-of-life changes are substantial. Ammo resupplies have been remodeled as lockers that refill weapon reserves when touched, including reserves for unequipped weapons. They do not refill magazine ammo and have a brief reuse cooldown. Healpads now display cooldowns, and low-health players reportedly see active healpads highlighted on the map.

Maps, Modifiers, Badges, and Progression

Smile More adds three maps: Mount Florgborp, Goobtown, and Raig Force. It also introduces a Random map option and makes several older locations more functional through layout, healing, and ammo-resupply revisions.

The map difficulty lineup changed as well. Alcázar of Glagovia moved from Hard to Normal, Chamber of Paul moved from Hard to Expert, and an October 4 community patch report says Raig Force was reduced to Normal difficulty.

MapReported Smile More status
Mount FlorgborpNew map; received follow-up adjustments
GoobtownNew map
Raig ForceNew map; later changed to Normal difficulty
Alcázar of GlagoviaReworked slightly and moved to Normal
Chamber of PaulUpdated and moved to Expert
Winter SobberlandMore healpads and design updates
Blibble’s FieldOverhauled
Arcazo’s ArcadeMore healpads and ammo lockers
Doohickey CorporationVaulted indefinitely

Completion tracking now matters more

The Enfosi Smile More update expands the data saved after successfully completing a run. Community reports say the game now preserves details such as the server multiplier setting, rank, class used, difficulty, and map completion modifier multiplier.

There is an important restriction: achievements and map completion are disabled when a modifier multiplier is 1x or below. That means players focused on badges should verify their modifier setup before starting a serious run.

Follow-up patches reportedly renamed the “Map Expert” achievement to “Full Map Tour.” It requires completing every map on a given difficulty. “Class Field Trip” was also added and requires completing a map on a particular difficulty with every class.

New modifiers also broaden run customization. Hearty and Hysteria reportedly provide +0.4x multiplier boosts, while Rushing was toned down to a 35% faster wave pace with a +0.1 multiplier. Blitz now fills the role associated with the former Rushing effect.

Weapon, Class, Enemy, and Boss Balance

The combat changes are too broad to reduce to a single “best build.” Several weapons gained new abilities, some were renamed or replaced, and multiple classes were reworked around clearer strengths.

The Giggle Bat and Giggle Gun now level through successful hits, with boss hits counting extra toward their progression. The Giggle Guitar focuses more heavily on building up its Glooble through hits against non-innocents. Its summon function can also reposition a living Glooble to the player rather than replacing it.

Item or classKey reported adjustmentLikely effect
Giggle BatLevels through successful hitsRewards consistent melee contact
Giggle GunLevels through hits, with bonus boss creditEncourages sustained ranged pressure
Giggle GuitarGlooble upgrades and healing on successful hitsStronger companion-focused play
Gazo PistolApplies Charged for an on-kill electric blastAdds chain-damage potential
Brick HammerNew Brick abilityMore knockback and setup-based damage
Gembo BallNew Detonate abilityClose-range area damage with knockback
Hungry HamNew Frenzy abilityHigh-risk sustain and melee pressure
Pumpkin LauncherLonger slow and reduced costMore crowd-control utility

Gazo’s former ranged-damage benefit has reportedly been replaced with additional headshot damage, pushing the class further toward precision. Gembo’s explosion bonus was reduced, but the class gained a self-explosion effect when damaged and lost its healing penalty. Glaaber became more resistant to status effects and weak knockback, while Sobber’s original “ignored by enemies” identity was later revised into an aggro reduction.

Cheerer also changed meaningfully. Community reports say its faster recharge trait was replaced by deployables behaving like sentries, while its lingering damage effect was shortened and weakened.

Bosses are tougher, especially for bullet-focused teams

All bosses reportedly received a 50% health increase, except on Mild where the increase is 25%. However, their per-player health scaling was lowered from +50% to +35%. This may make larger groups less punishing than before while still making baseline boss encounters longer.

An October 5 patch also reportedly gave bosses 25% bullet resistance. That is a major consideration for team composition: parties relying entirely on direct gunfire may need to incorporate stronger melee, explosive, status, or ability-based damage options where applicable.

BossReported changes
GergroFaster base movement, faster projectiles, allies in phase 2
BorgackAttack sound cues, soldier wave at low health, revised rocket timing
RisioFaster movement and attacks, upgraded Shadow behavior, new weapon interactions

Borgack’s low-health soldier phase is especially important. Community reports indicate players must eliminate the soldiers before damaging Borgack further. On Mild, that summon phase is skipped in favor of the normal nuke countdown sequence.

How to Prepare for Smile More Runs

The best approach to the Enfosi Smile More update is adapting your habits before increasing difficulty. Fixed waves, clearer map information, saved progression, and stronger bosses all reward preparation.

Practical checklist for new and returning players

  1. Start on Normal or Mild after returning. Use the revised maps and fixed wave counts to refresh your awareness before attempting Maniac.
  2. Learn locker and healpad routes. Ammo lockers refill reserves, not magazines, so reload timing still matters.
  3. Use setup time deliberately. The timer only begins after someone readies, allowing teams to inspect modifiers, builds, and the Stats panel.
  4. Plan for boss bullet resistance. Avoid a team setup that depends entirely on bullets after the October 5 patch.
  5. Choose modifiers with progression in mind. A 1x-or-lower modifier multiplier reportedly blocks achievements and map completion.
  6. Watch enemy tells. Several enemies now have telegraphs, animations, or sound cues before major attacks.
  7. Use solo advantages carefully. Extra speed and starting money help, but bosses stay committed to the solo player.

The update also adds useful readability features. Unseen NPCs can receive visible markers, friendly players under half health have a distinct indicator when holding healing items, and weapons can become semi-transparent when empty or on cooldown. These touches reduce uncertainty during hectic waves.

For players pursuing progression, begin with manageable map-difficulty combinations, then rotate classes deliberately. That helps make progress toward Full Map Tour and Class Field Trip without forcing every objective into a high-risk Maniac run.

FAQ

When did the Enfosi Smile More update release?

Community-maintained update information lists the release date as October 2, 2026. Additional patches were reported between October 3 and October 6.

What is Maniac difficulty in Enfosi?

Maniac is the highest reported difficulty added in Smile More. Enphosians gain new abilities, while players receive extra starting money and access to trinkets to help handle the tougher encounters.

Did the Enfosi Smile More update add new maps?

Yes. Community reports list Mount Florgborp, Goobtown, and Raig Force as new maps. The update also reworked or adjusted several existing maps, including Blibble’s Field and Winter Sobberland.

Are bosses stronger after Smile More?

Yes. Community reports state that bosses gained 50% more health outside Mild mode, with reduced per-player health scaling. A later patch also reportedly gave bosses 25% bullet resistance, making varied damage options more valuable.