Enfosi Borgack Boss Guide: Attacks, Phases & Strategy
Master the Enfosi Borgack boss fight with our complete guide covering attack patterns, phase 2 mechanics, and proven strategies to survive his self-destruct.
Why Enfosi Borgack Is a Fight You Can't Afford to Wing
Enfosi Borgack is the second boss most players meet, and he wastes no time teaching you that standing still is a death sentence. He spawns after you clear every Enfosi in the fourth wave, and from that moment on, rockets, dynamite, and a jetpack turn the arena into a warzone. Understanding how the Enfosi Borgack fight flows — from his ranged pressure to his catastrophic self-destruct — is the difference between a clean clear and a game over.
This guide breaks down his stats, every attack in his kit, both phases, and the strategies the community has tested. Whether you're playing solo or with a full squad, you'll walk away knowing exactly when to push, when to retreat, and how to shut down his nuke before it wipes the map.
Enfosi Borgack Stats and Appearance
Borgack is a crimson-skinned boss with an angry face, a thick unibrow, and an aggressive symbol marking his design. He carries a rocket launcher and a machete, plus a jetpack that lets him close distance from the air. According to the Enfosi Wiki, his gear is essentially recolored versions of existing tools — the MultiRocket, the Machete, the WWII Infantry Helmet, and the US Military Top Secret Experimental Jetpack, all tinted red.
His base stats scale meaningfully with difficulty and player count, so the numbers you face depend heavily on your setup.
| Stat | Base Value | Notes |
|---|---|---|
| Health | 3000 (Base) | 3750 on Mild, 4500 on Smile/Maniac |
| Multiplayer Scaling | +35% health | Per additional player |
| Melee Damage | 75 | Machete swing |
| Rocket Damage | 50 + 50 | Explosion plus direct hit |
| Dynamite Damage | 250 | Large area of effect |
| Jetpack Ignition | 50 | Small explosion on takeoff |
| Self-Destruct | 1500 | Massive radius |
| Walk Speed | 18 (Slow) | Scales to Moderate, then Fast |
| Explosive Resistance | 25% | Reduced explosive damage taken |
That 25% explosive resistance matters more than it looks. If your team leans on explosive weaponry, you're effectively fighting a boss with a built-in damage tax. Community reports suggest planning around this before the fight rather than discovering it mid-pull.
Borgack's Attack Kit Explained
Borgack's behavior is built around ranged pressure. He tries to keep his distance and punish anyone who closes in, only switching to aggression when his jetpack is active. Here's how each attack works.
Machete
A quick slice dealing 75 damage, used only when a target is too close. It has a short 0.25-second windup and roughly 5 units of range. Because Borgack prefers to stay back, this rarely threatens the statue — but it absolutely punishes greedy melee players.
Rocket Launcher
His bread-and-butter attack. Borgack fires a spherical red rocket that explodes on contact for 50 damage, with an additional 50 on a direct hit — up to 100 total. He fires roughly every 3 seconds (2.5 seconds after a later update) as long as he has line of sight. The explosion area is around 10 units, so splash damage catches players who think they're safe behind cover.
Borgack Dynamite
Borgack launches a large dynamite — one shaped like his own face — with his machete. It ticks down for a couple of seconds, emits a low ding, then explodes for 250 damage. Critically, the dynamite detonates instantly if anything hits it, including Borgack's own rockets. That makes melee approaches risky if he pulls one out right as you close in. He throws one roughly every 10 seconds, dropping to every 5 seconds in phase 2.
Jetpack
With a "Charge!" callout, Borgack ignites his jetpack using his rocket launcher, dealing 50 damage to anyone in the small blast. During flight he chases players instead of retreating, still firing rockets. He won't throw dynamite mid-flight, though he may swing his machete at anyone who tries to reach him with Gleebox.
| Attack | Damage | Cooldown | Windup | Range |
|---|---|---|---|---|
| Machete | 75 | ~3s | 0.25s | 5 |
| Rocket Launcher | 50 + 50 | 2.5s | — | ~10 AoE |
| Dynamite | 250 | ~10s (5s in phase 2) | ~3s | ~15 |
| Jetpack Ignition | 50 | ~12s | ~1.5s | ~10 |
| Self-Destruct | 1500 | 30s | 30s | ~250 |
Phase 2: Reinforcements, Nuke, and Annihilation
When Borgack drops to one-sixth of his health, the fight changes dramatically. He calls in six Borgs from the map's enemy spawns, with the exact count scaling on player count (the precise formula is listed as TBA on the wiki). In the standard version, each Borg has 200 health; half wield a Brick Hammer and half use a Gembo Ball. In the Maniac variant, the Borgs reportedly have around 300 health and carry Dareblades or Borgack Bazookas.
Two rules govern this phase:
- While any Borg is alive, Borgack cannot be damaged further. He limits himself to his Rocket Launcher (or Quad Rocket on Maniac) and waits.
- Each Borg explodes when it dies, dealing unspecified damage in an area. Community reports warn against killing them all at once in a tight cluster.
Once the Borgs are down, Borgack launches his nuke — a 10-second countdown that ends in 500 damage and extreme knockback across a large radius. Unlike the dynamite, the nuke will not detonate early if something hits it, so you can't cheese the timer.
The Annihilation Countdown
After all Borgs die, Borgack releases a harmless red explosion and starts a 1 minute 30 second countdown. If he isn't killed before it ends, everything on the map takes 50,000 damage — an instant game over. This is the single most important timer in the fight, and it's why you should save burst damage for the final phase rather than spending it on the Borg wave.
| Phase 2 Mechanic | Trigger | Effect | Countermeasure |
|---|---|---|---|
| Reinforcements | 1/6 health | 6 Borgs spawn, Borgack invulnerable | Clear Borgs quickly, spread out |
| Borgack Nuke | Borgs cleared | 500 damage + knockback, 10s timer | Sprint away or use mobility |
| Annihilation | Nuke resolved | 90-second timer, 50,000 damage on failure | Burn Borgack immediately |
Strategy: How to Beat Enfosi Borgack
Beating the Enfosi Borgack fight comes down to rhythm. His rockets hit hard in a wide area, but his fire rate is slow — that gap between shots is your window.
- Attack between rockets. Run in after he fires, land a hit, and back off before the next one.
- Use jetpack time to reset. While he's flying, he's hard to hit. Reload, heal, and reposition instead of chasing.
- Rush the self-destruct. When he charges it, everyone should collapse on him. One player leads a melee charge while the rest pour in ranged damage.
- Avoid the self-destruct entirely by moving far enough away or parrying it with the Gemblade. If you're running without Strikes, make sure your whole team carries a GemBlade.
- Don't rely on parrying rockets. Community testing notes that even a successful GemBlade parry often leaves you eating the second damage source.
- Keep him away from the statue. A self-destruct near the base deals 3000 damage to the Statue — potentially run-ending.
- Exploit his aggression. Borgack prioritizes players over the statue, so one player can bait him away while others reposition safely.
One more practical note: mobility tools are quietly essential. If you need to retreat to a HealthPad, you'll be dodging rockets the entire way back to base. For players who want to see the game's official storefront and updates, the Roblox platform page is the authoritative hub for the experience.
Update History and Balance Changes
Borgack has been tuned repeatedly, and knowing the current numbers saves you from outdated advice.
| Update | Change |
|---|---|
| Bosses Update | Health decreased from 3000 to 2500 |
| Bosses Update Patch | Dynamite detonation speed increased |
| Classes Update | Fixed Borgack damaging himself with dynamite |
| Bintar Update | Walk speed reduced from 20 to 16 |
| Customization Update | Health restored to 3000; ranged resistance removed; nuke now triggers at 1/6 instead of 1/5 |
| February 8, 2026 | Added attack sound cues; base walk speed 16 → 18; rocket fire rate 3s → 2.5s; soldier wave added at 1/6 health; Mild mode skips reinforcements |
That February 2026 patch is the big one. The faster rocket fire rate tightens your attack windows, and the new sound cues give attentive players an early warning for incoming dynamite and jetpack charges. Learn those audio tells — they're now a legitimate defensive tool.
Trivia and Community Notes
A few details make Borgack memorable beyond his damage numbers. According to the Enfosi Wiki, he borrows voice lines from Team Fortress 2's Soldier, and his theme is Utsuho Reiuji's "Solar Sect of Mystic Wisdom ~ Nuclear Fusion" from Touhou Chireiden ~ Subterranean Animism. His second-phase shirt depicts a nuclear explosion — a subtle hint at the nuke to come.
The wiki also notes he's technically not a "Glaggle," but a lab experiment gone wrong integrated into Glaggle society. His self-destruct is reportedly inspired by "exploduping," the reproductive explosion Glaggles use — repurposed here as a weapon. And yes, his death sound is a slowed-down Keemstar scream, while his self-destruct warning is an edited WTF Boom meme.
Treat these lore details as community-sourced flavor rather than confirmed canon. The wiki itself flags several values as TBA, so exact scaling and damage figures for Maniac mode remain uncertain.
FAQ
What is the best way to avoid Enfosi Borgack's self-destruct? Move far enough away before the 30-second windup finishes, or parry it with the Gemblade. If your team is running without Strikes, everyone should carry a GemBlade to guarantee a safe answer.
Can I damage Borgack while his Borgs are alive? No. While any Borg reinforcement is alive, Borgack is invulnerable and limited to his Rocket Launcher or Quad Rocket. Clear the Borgs first, then focus him down.
How long do I have to kill Borgack after the Annihilation countdown starts? Exactly 1 minute and 30 seconds. If he survives, everything on the map takes 50,000 damage and the run ends instantly.
Does Borgack get stronger with more players? Yes. His health increases by 35% for every additional player, and his reinforcement wave scales with player count, though the exact formula is still listed as TBA on the wiki.
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